A lot of people have talked about creating a VR game without VR.
You know, a game where you’re not really in a VR world.
You’re playing in real life, but the VR experience doesn’t really have the same immersion, does it?
And that’s where the midwest Technical Institute (MTI) came in.MTI, or MediumTek, is a small startup in Denver that specializes in creating VR games.
MTI is also working with Oculus on a VR demo for its upcoming Rift virtual reality headset, and is currently developing a game based on the Rift demo that will be available to the public at the end of 2017.
MTIs team was working on a game called Tiptoe that is based on a classic game called Donkey Kong.
Donkey Kong, as you may know, was the first to bring VR to the West, and a lot of games were developed with VR in mind.
Donkey kong was one of the first VR games, and that was the core of the game, so that’s the main reason why we were inspired by Donkey Kong as a VR experience.
The game had been developed as an adventure game and the story was set in Donkey Kong Island.
We were working on the game as an indie game, and then we saw a VR-only game on a developer website, and we knew we could use the same approach and bring it to life as a game.
We decided to go in a direction that would be fun and interesting for the community.
We had a prototype that we had created with DK2 on DK2.
It was very basic, but we had a very solid foundation and we just wanted to do something really fun, so we decided to make a game with DK1.
So we put DK1 into DK2 and then put DK2 into DK1, and it was like a very basic game, but it felt so immersive that we thought we could take it to the next level.
The idea was to bring DK1 to DK2, so the game was like an adventure where you were in a world where you could see different objects.
DK2 was in DK1 and DK2 were in DK2 that were moving around and jumping around.
So the goal was to have DK1 jump into DK3, and DK3 into DK4, and so on.
We made the DK2 jump into the DK3 and DK4 jump into each other.
You could see that in DK3.
And DK2 jumped in DK4.
And then DK1 jumped in each other as well.
You would see that kind of dynamic that was in the game.
The DK2 jumping into DK5 was like, “Oh, that’s good,” because it was actually in DK5.
You saw DK2 in DK6.
It just felt like the game would stay in DK8, DK9, DK10.
And we were able to create something that felt like DK1 was in a different environment, like DK3 was in an old school arcade game, DK4 was in something like a Nintendo 64.
So we were doing this, we were having fun, and you could feel it.
And it was fun.
The game is now playable, and now you can go and play it yourself.
So the game is a good example of what we’re looking to do with VR.
So if you’re looking for an adventure VR game, we think you should give Tiptose a shot.
It’s actually very fun, but there’s a lot more to it than just jumping in DKs mouth.